Trade Machine
Build, grade, and counter dynasty trades with AI-backed market logic.
Players, rookie picks, package pressure, and full tier-up tax.
Add a player, rookie pick, or future pick to start building this side.
Value Breakdown
Add a player, rookie pick, or future pick to start building this side.
Build both sides and the Trade Machine will grade the offer.
Add players or picks to both sides to grade a real offer.
The value is close enough that roster direction and asset preference matter.
I would add the headline asset first, then build the counter around that piece.
The tricky part is deciding whether fit matters more than squeezing a tiny value edge.
Make the next offer sharper
Add at least one player or pick to both sides to get specific counter offers.
Start with the best asset first. The counter math depends heavily on the top-player gap.
Dynasty Context
When one side gets the best player in the deal, the gap between the best asset and the other side's best asset gets added as a tax. Dynasty managers pay extra to tier up.
No special adjustments fired yet. Add more assets, change format, or compare uneven packages to see the model context.